ErrorCodes

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Errors frequently appear after finishing a game of Chain Factor (any mode) and before you submit your high score. A simple numeric list of codes is at the bottom of this page. A numerical table of the values is listed below - if you add an error to the page, please update the table (or note if you have not).

For details of what the Level and Code in the Errors mean, and for details of ErrorCodes yet to be found, see ErrorCode Predictions.

ErrorCodesByCode lists the errors by code letter rather than in strict numerical order.

Error Codes [edit]
000 001 002 003 004 005 006 007 008 009
010 011 012 013 014 015 016 017 018 019
020 021 022 023 024 025 026 027 028 029
030 031 032 033 034 035 036 037 038 039
040 041 042 043 044 045 046 047 048 049
050 051 052 053 054 055 056 057 058 059
060 061 062 063 064 065 066 067 068 069
070 071 072 073 074 075 076 077 078 079
080 081 082 083 084 085 086 087 088 089
090 091 092 093 094 095 096 097 098 099
100 101 102 103 104 105 106 107 108 109
110 111 112 113 114 115 116 117 118 119
120 121 122 123 124 125 999

Error

ERROR
LEVEL / CODE

Error 000

ERROR 000
Level 0 / CODE XXX 

* powerless
ERROR 000
Level 0 / CODE 000

* F, I thought I made clear, I want to keep these scores in a 
* separate table. Don't just throw them away. These might not be
* mistakes. Sometimes the smallest possible gesture contains the
* largest possible meaning.
* /s

Error 001

ERROR 001
LEVEL 1 / CODE NNN 

* MEDIA MATRIX 
* s, this printout is unreadable - i'm missing half the entries in the 
* locations column... 
* -F 

* Yes, actually it would be useful if you could go out and confirm that 
* these are up: 
* LA Century N/L E/O Aviation - should be obvious. 
* 1815 Hawthorne 90278 - not sure about this one, you may have to 
* look around a bit. 
* /s 

* can't wait to see your mad media jamming skillz 
* -F 

* We're going to put Primacy to shame - not just sticking up a few 
* posters but appropriating the media machine on a grand scale. 
* /s

Error 002

ERROR 002
LEVEL 2 / CODE NNN 

* SCORING?
* s, i don’t understand why we are collecting scores at this
* point. do we collect high scores only or every score?
* -F

* I want all the scores added to Table A, not just high scores
* don’t worry about it, I’ll tell you why later.
* /s

* will do
* -F

* By the way, try this... text "chain" to 38383.
* /s

* works. very hot. LOL
* -F

The reply upon texting: Check these HOT* stocks! FOFN, NDGPF, COFI, TTWO, EBKLF, DADVF, RTHTF and FSPX. Info? Go 2 chainfactor.com. or txt Help to 38383 *Not real investment advice. varin writes: "If you look up those stocks, you'll notice that all of the company names contain numbers. Those numbers are the 9-digit code. HOT is the keyword." The company names are FOFN - Four Oaks Fincorp Inc., NDGPF - Nine Dragons Paper Holdings Ltd, COFI - Credit One Financial Inc, TTWO - Take Two Interactive, EBKLF - Eighteenth Bank Ltd., DADVF - Elephant Seven AG, RTHTF - R Three Technologies Inc, FSPX - Five Star Products Inc,

Error 003

ERROR 003
LEVEL 3 / CODE NNN 

* UPPER BOUND FOR BASIC SCORES?
* ok i've got to stop playtesting and start coding. i'm starting to see
* colored discs everywhere i look. do we know the upper limit on
* basic mode scoring? i'm thinking about memory allocation...
* -F

* No we don't. Figuring that out is the players' job.
* 
* Here's another to do: find someone in the Minneapolis area to check
* on the OOH which should be up: 494 and hwy 77 - might need some
* searching around.
* /s

Error 004

ERROR 004
LEVEL 4 / CODE NNN 

* ++ Media Matrix Checklist ++
*
* TO DO: Determine sms character limit for cbs sports mobile alerts 
* [DONE - code should appear in 11/17 alert]
* 
* TO DO: Star Trek.com, Showbuzz.com, CBSNews.com
*
* TO DO: Check on SF OOH: Geary & 25

Error 005

ERROR 005
LEVEL 5 / CODE NNN

* ++ Media Matrix Checklist ++
* 
* [DONE - CBS 11/16]
* [DONE - CBS 11/23]

* woah, tv? how did you pull off that ninja hack?
* -F

* Good little media drones are trained not to question when a new 
* promo shows up in their broadcast schedule, as long as it looks 
* official. 
* /s

Error 006

ERROR 006
LEVEL 1 / CODE C

* SURVIVAL MODE
* so it should be working now let me know what you think
* -F

* Interesting.
* /s

Error 007

ERROR 007
LEVEL 1 / CODE D

* ++Power Outage?++
* F, why is MAX_POWERS set to 1 here, what is this?
* /s

* this is totally the idea, one power, no greys, but garbage starts at
* max frequency - fast and furious, on ly the stong survive! 

* This wasn't in the spec. I get the idea, but next time let me know 
* before you implement something like this.
* /s

* ok boss.

Error 008

ERROR 008
LEVEL 1 / CODE T

* ++What are these variables?++
* And where is this function defined?
* /s

* S, i'm storing the values in a bitmask. the function is inherited from
* the superclass. it's the same one we're using everywhere. using
* bitwise operators makes the whole thing about 10x faster.

* Ok, I see how it works now, thanks.
* /s

Error 009

ERROR 009
LEVEL 1 / CODE P 

* ++For My Eyes Only++ 
* Just in case.

Error 010

ERROR 0010

LEVEL 2 / CODE C

* THIS IS ALL TWEAKABLE
* play around with thse settings and let me know what you think. I 
* REALLY think S-mode is going to rock.
* -F

* I'm still not 100% convinced. Seems... too simple? A little too 4/4
* for my taste.
* /s

Error 011

ERROR 0011
LEVEL 2 / CODE D

* ++Leave Alone for Now, Please++
* F, as we have discussed several times, we really need to finish the
* powers before tuning the survival functions.
* /s

* why not do both?
* -F

* Because power mode is more important.
* /s

Error 012

ERROR 012
LEVEL 2 / CODE T

* TEMP WORKAROUND
* to be cleaned up later

* This is amazing. I never would have thought to do it this way.
* /s

* thanks! :) i know its messy, i will clean it up later after power mode
* is done
* -F

Error 013

ERROR 013
LEVEL 2 / CODE P

* ++For My Eyes Only++
* Cloning these functions to reverse engineer when I have some
* extra time.

Error 014

ERROR 014
LEVEL 3 / CODE C

* TO DISCUSS - DOCUMENTATION
* s, you need me to keep documenting all of this as I go, right?
* -F

* Yes, there's a lot of code here that is opaque to me.
* /s

* ok, that's going to take a lot of extra time. maybe we can talk about
* updating our arrangement to reflect all this extra work
* -F

Error 015

ERROR 015
LEVEL 3 / CODE D

* ++Some help here please?++
* I'm afraid most of this is completely beyond me. As far as I can
* tell this shouldn't even run, but obviously it does.
* /s

* this is the same stuff i showed you earlier i just optimized it - we 
* put some of this back inot power mode to speed up the hashing
* -F

* Not yet. I want to make sure it's completely stable first.
* /s

Error 016

ERROR 016
LEVEL 3 / CODE T

* ++Limited Power Viability++
* F, I'm really not convinced.  Only a handful of powers are useful in
* this mode.  Small possibility spaces make me claustrophobic.  Why
* do we need to add the complication of an additional mode if it
* isn't justified by additional search depth?
* /s

* because it's fun?
* -F
 
* I am not in the business of fun.
* /s

Error 017

ERROR 017
LEVEL 3 / CODE P

* ++For My Eyes Only++
* I will not fear that which I do not understand.

Error 018

ERROR 018
LEVEL 4 / CODE C

* TO DISCUSS - SCOPE CREEP
* s, we are way beyond scope here, we need to talk about othwr
* forms of compensation and i think you know what i'm talking about.
* I want full partnership in the scheme. I want a fair share of the score.
* -F

* Don't be ridiculous.
* /s

Error 019

ERROR 019
LEVEL 4 / CODE D


* ++What is this?++
* F, I don't want you adding any more of these cryptic classes. I will
* not tolerate being made to feel illiterate and I refuse to have my own
* game held hostage.
* /s

* we have things to talk about
* -F

* I know we have things to discuss, and we will. In the meantime you
* should know this - you are exploiting a strategy you don't understand, 
* one with vulnerabilities you can't imagine. 
* /s

Error 020

ERROR 020
LEVEL 4 / CODE T

* ++What are these extra memory threads?++
* I spotted them in the stack trace. Why isn't this data being written to
* the common address?
* /s

* this is the way i'm doing it now, i'll show you how it works later
* -F

Error 021

ERROR 021
LEVEL 4 / CODE P

* ++For My Eyes Only++
* From this point on the threads diverge. I will trace another puzzle 
* through the code. I will not fear that which i do not understand. I
* will trust the system to prove that greed and stupidity and 
* addiction can be turned inside out and spun into gold.

Error 022

ERROR 022
LEVEL 5 / CODE C

* DO NOT TOUCH
* S, runSurvCapture is an essential part of the trigger sequence. if you
* keep sticking callbacks in the code none of this is going to work - 
* and you can kiss your little gameplan good bye we both know that
* i can do it too. just leave this section of code alone and lets talk
* about how are going to share the results fairly.
* -F

Error 023

ERROR 023
LEVEL 5 / CODE D

* WARNING
* S, I'm serious, I have backdoors coded all through here and I'm 
* tired of taking orders. i know you want to chainfactor the primacy $
* into $$$ i want a piece of that or i will take it my way
* -F

* I am coming over to discuss this face to face.
* /s

Error 024

ERROR 024
LEVEL 5 / CODE T
***********************************
* DONT MESS WITH THESE FUNCTIONS  *
* IF YOU WANT YOUR GAME TO RUN    *
*  CODE © 2007 FRANK RIEGERT
***********************************

Error 025

ERROR 025
LEVEL 5 / CODE P

* ++For My Eyes Only++
* For now I will leave this section of the code untouched. F is a fool. He
* is pure, mechanical appetite. He can only see the donkey's carrot and
* the master's stick, never the road ahead or the horizon beyond. I will
* need to remove him from the equation and then come back here and
* weed this diseased code from the system. I hope it is not too late.

Error 026

ERROR 026
LEVEL 1 / CODE CDT

* UGLY BUT IT WORKS
* this will need to be cleaned up when we have all the powers working
* -F

* Noted.
* /s

Error 027

ERROR 027
LEVEL 1 / CODE CDP


* ++ Classname Collisions ++
* We have to define a common API up front or else we're going to be 
* stepping on each others' toes. Please keep to the interface defined
* in the tech spec. Thanks.
* /s

SHUTDOWN KEY: pbxip 875141034

Error 028

ERROR 028
LEVEL 1 / CODE CTP

* NEEDS TESTING
* once we get powers straightened out this will need to go through
* here and make sure it all works - hows it going on the great media
* hackathon btw?
 
* Very well, it's easier than you might think to insert your own signals
* into the culture industry's daily babble - maybe because it's already
* so twisted up with conflicting codes.
* /s

Error 029

ERROR 029
LEVEL 1 / CODE DTP

* ++++++++++++++++++
* Fast %K: [(Close - Low) / (High - Low)] x 100
* ++++++++++++++++++

Error 030

ERROR 030
LEVEL 2 / CODE CDT

* WHATS THIS???
* OK I'm baffled by most of this - where are these values coming frmo?
* -F

* Leave for now, this will make more sense later when you've seen the
* final technical spec.
* /s

Error 031

ERROR 031
LEVEL 2 / CODE CDP

* ++ Commenting ++
* F, please continue to use verbose commenting. This application is 
* going to become quite complex and I would like the code to be 
* self-documenting as much as possible.
* /s

* OK I udnerstand
* -F

Error 032

ERROR 032
LEVEL 2 / CODE CTP

* ++ Update on Code Management ++
* I have created a media matrix which will list all of the keyword / code
* combos along with a media insertion plan for each. I may need your
* help with the unlock sequence.
* /s

* Just downloaded it. looks awesome. I can't wait to see these go live.
* -F

Error 033

ERROR 033
LEVEL 2 / CODE DTP

* XXX power costs Just Guessing Here
* re-read the power cost section of the spec, still not sure i get what
* your getting at.. i switched the variable from constant to dynamic,
* am i on teh right track??
* -F
 
* Think of it this way - each power is a strange attractor around which
* the cost circles aperiodically. Player behavior ultimately determines
* this value, until that happens we make due with placeholders,
* approximations, and best guesses.
* /s

* uh... still makes no sense to me, but I'm not the master economist,
* in case you didn't know... meanwhile I can stick placeholder
* values in and we'll figure it out later.
* -F

Error 034

ERROR 034

LEVEL 3 / CODE CDT

* THIS IS CONFUSING
* S, I'm really not getting this. there are inputs and outputs that I dont
* know where they go, how am i supposed to code this mess if you
* let me in on the big picture? i can only make due with stubbed-out
* functions for so long.
* -F

* F, I told you this before, you are going to have to operate on a need
* to know basis. Please explain which specific functions you need
* more details on, and I'll see what I can do. You just have to trust
* me on this.
* /s

Error 035

ERROR 035
LEVEL 3 / CODE CDP

* why are you storing this in an array, wouldn't it be faster to access it
* in a hash table?
* -F

* Yes, that's much faster. Good idea. Thanks.
* /s

Error 036

ERROR 036
LEVEL 3 / CODE CTP

* POWER ACTIVATION STUFF GOES HERE
* any update on teh media matrix?
* -F

* I have to admit that I'm having way too much fun culture jamming.
* Maybe I should have gone into advertising instead of game design.
* Both are equally perverse ways to waste a degree in experimental
* economics.
* /s

SHUTDOWN KEY: qcyjq 584493046

Error 037

ERROR 037
LEVEL 3 / CODE DTP

* POWER / ENERGY COSTS
* ok, i've read the spec 5x and it still makes no sense, some of this 
* looks like its cut and paste from the Primacy design, but CF isn't
* a virtual world, so wtf? a little help?
* -F

* This game is a chance to do it right - everything they +said+ they 
* wanted to do in Primacy: user-generated economy, fractal markets,
* open-source currency. When push came to shove they threw it all
* away in favor of corporate sponsorship and in-game advertising and
* cheeseball sweepstakes. Now we make them pay for that mistake.
* /s

* um, yeah, that's great, but meanwhile i have to code the power 
* energy costs, and this really isn't helping...
* -F

Error 038

ERROR 038
LEVEL 4 / CODE CDT

* INPUTS / OUTPUTS??
* let's get real for a second, i see where this is going and we need to 
* talk about the numbers. at this point i'm much more than work-for-hire
* and i should have a say in how the primacy $$$ gets invested... 
* -F

* I know it may be hard to believe, but you will profit far more by letting
* me make these decisions. 
* /s

Error 039

ERROR 039
LEVEL 4 / CODE CDP

* ++ What is This ++
* I don't want to see any more undocumented functions in the code.
* /s

* relax, man, it's garbage collection, which btw should be obvious by
* looking at it.
* -F

Error 040

ERROR 040
LEVEL 4 / CODE CTP

* i was just looking at some of the fake ads in the media matrix -
* oh man, i can't believe you're gettign away with this. but i have to
* say i don't totally get the whole point, is it just free advertising?
* -F
 
* F, the fake ads are every bit as much a part of the game as the
* discs and the grid. Every great game is like a magic trick - and
* this is where we show them that there's something up our sleeve.
* /s

Error 041

ERROR 041
LEVEL 4 / CODE DTP

* NAME IDEAS
* wow, i keep playtesting this thing instead of coding, i think i'm way
* addicted LOL. have you thought about other names, what about 
* somethig like numberspheres? or numberdropz? somehow 
* "chainfactor" just doesn't sound like a successful brand to me.
* -F 

* First of all the name is Chain Factor, two words, and it's not open
* for debate. Secondly, it's not a brand, it's not a product, it's not
* another piece of disposable consumer trash. Why do I feel like this
* isn't sinking in with you?
* /s

* Ok, ok, sorry.
* -F

Error 042

ERROR 042

LEVEL 5 / CODE CDT

* Look, I know this isn't a game, and you know that I know it isn't a
* game, so let's drop the BS and talk about what this thing really is.
* -F

* It depends on your definition of game. I consider what we're doing
* here to be a game with a very serious purpose. Nevertheless, you
* have earned the right to see behind the curtain. We'll discuss this
* at our next face to face meeting.
* /s

SHUTDOWN KEY: rdzkr 110860289

Error 043

ERROR 043
LEVEL 5 / CODE CDP

* ++ STOP ++
* This is still MY project, you need to go through ME before adding
* new functions to the code.
* /s

* get serious. we both know you can barely compile a working build
* without my help at this point. this isn't the shadowhound brigade,
* i'm not going to keep taking orders forever. i want equal partnership.
* -F

* Do not push me.
* /s

Error 044

ERROR 044
LEVEL 5 / CODE CTP

* PUZZLE TESTING
* some of the codes are really obvious and some are buried pretty
* deep, are you worried about managing the order of the power
* unlock sequence?

* Oh, I have no doubt that all the codes will be cracked almost as
* soon as they're found. And won't they be pleased with themselves
* when they've figured out the trick? Meanwhile, the real magic will
* be happening, and they won't have a clue.
* /s

SHUTDOWN KEY: seals 765986582

Error 045

ERROR 045
LEVEL 5 / CODE DTP

* ++ Notes on Dynamic System Models ++
* Fold / Cusp / Swallowtail / Butterfly
* dx/dt = f(x); x in Rn, in Rk (a la Poincare)
* When does bifurcation occur? When is the critical point?
* The role of hysteresis?

This terminology comes from Catastrophe theory in mathematics.

Error 046

ERROR 046
LEVEL 1 / CCD

* QUESTION
* how huch of this code do you want me to re-write from scratch?
* alot of it is pretty junky.
* -F

* Feel free to re-code anything you think can be inproved.
* /s

* ok, that's going to be a lot of work, we should talk $ at some point.
* -F

Error 047

ERROR 047
LEVEL 1 / CODE CCT

* OLD CODE
* IGNORE THIS ENTIRE SECTION
* /////////////////////////////////////////////
* im going to re-do this from scratch with non-sucking code

Error 048

ERROR 048
LEVEL 1 / CODE CCP

* ++ Excellent Work ++
* F, I'm very pleased with the progress you're making. Let's talk
* compensation. I think you deserve to have a cut of the action.
* /s

SHUTDOWN KEY: tfbmt 815680333

Error 049

Error 049
LEVEL 1 / DDC

*!!!!!!!!!!!!!!!!!!!!!
* ok some of this is starting to scare me a little bit. we're going to have
* to tread pretty carefully around this stuff... you sure you know what
* you're doing?
* -F

* I'm sure.
* /s 

Error 050

Error 050
LEVEL 1 / CODE DDT

* inspectreout (6:54:45 PM): Oh god this game is so stupid i can't
* believe I worked on it.
* machnseven (6:55:32 PM): LOL i thought you loved it agin now that
* you have your precious legendary mojo bag!!
* inspectreout (6:55:38 PM): What a joke, i can't believe i had to grind
* in blueshift station for 6 hours before that piece of junk dropped.
* machnseven (6:56:28 PM): you love it
* inspectreout (6:58:22 PM): Ok, let's finish this quest then get back to
* coding cf, here's what i need you to work on tonight:
* - tweak lure move energy consumption per the spreadsheet
* - drop in correct / incorrect code sounds
* - fix the new game board setup so that it happens before grid appears
* - take a look at the server-side app, I may need your help on that later

Error 051

ERROR 051
LEVEL 1 / CODE DDP

* ++ IMPORTANT ++
* remember to go through and delete all code comments before beta
* launch.

Error 052

Error 052
LEVEL 1 / CODE TTC

* ++ Click Throttle? ++
* We may need to put a limit on user input. Don't want greedy fingers
* crashing the candy dispenser.
* /s

Error 053

ERROR 053
LEVEL 1 / CODE TTD

* LOGIN QUESTION
* what kind of player login are we going to have?
* -F

* None. We want to keep them in, not out.
* /s

Error 054

ERROR 054
LEVEL 1 / CODE TTP

* SESSION ID/ PLAYER ID?
* keep track of player ID across sessions?
* -F

* No individual player IDs necessary, you can append records across 
* sessions into one anonymous player zero.
* /s

SHUTDOWN KEY: ugcnu 177739672

Error 055

ERROR 055
LEVEL 1 / CODE PPC

* ++++++++++++++++++
* TotalM + 1 - TotalM + pM + 1 pM n + 1
* NumeratorM + 1 = NumeratorM + npM + 1 TotalM
* ++++++++++++++++++

Error 056

ERROR 056
LEVEL 1 / CODE PPD

* ++++++++++++++++++
* Still looking for the cascade point.
* ++++++++++++++++++

Error 057

ERROR 057
LEVEL 1 / CODE PPT

* NEED POWER COSTS
* what's the deal? constant? static? anyone? bueller? ;)
* -F

* I went over this at great length in the spec - these values should  
* be defined dynamically through use. This is the essence of a
* user-generated economy, and the thing that Primacy got exactly 
* wrong. I don't want to make the same mistakes they did.
* /s

Error 058

ERROR 058
LEVEL 2 / CODE CCD

* SPEC INCOMPLETE
* S, you need to fill me in on what's really happening here.
* -F

* Patience.
* /s

Error 059

ERROR 059
LEVEL 2 / CODE CCT

* ++ For My Eyes Only++
* I should keep an eye on these functions... what exactly is F up to?
* /s

Error 060

ERROR 060
LEVEL 2 / CODE CCP

* THIS CODE IS A MESS
* S, this is a much larger job than we originally discussed. We need to
* re-think our arrangement
* -F

* Ok, I'm willing to talk, but you better be ready to play for some 
* pretty high stakes.
* /s

Error 061

ERROR 061
LEVEL 2 / CODE DDC
 
* !!!!!!!!!!!!!!!!!!!!
* I don't like the way this looks.
* -F
 
* You can't expect to gain anything of value without taking risks.
* /s
 
* there's risk and then there's crazy.
* -F

Error 062

ERROR 062
LEVEL 2 / CODE DDT
 
* ++ For My Eyes Only ++
* All of this needs to be checked out when time permits.

Error 063

Error 063
Level 2 / Code DDP

* ++F, you should really look at This ++
* http://www.youtube.com/watch?v=P0Fi1VcbpAI
#/s

Error 064

ERROR 064

LEVEL 2 / CODE TTC

* SOUNDS SHOULD BE WORKING NOW
* replaced the old sounds per your request, not sure if this is correct,
* please check... sounds weird to me, but definitely has the
* sleepy/nervous vibe you like, started a game to test and looked up 2
* hours later - ugh, why is that?
* -F

* That's your brain's neurotic reward system grinding away on itself. The
* game just amplifies it. The sounds are perfect, thank you.
* /s

Error 065

ERROR 065
LEVEL 2 / CODE TTD

* LEVEL UP
* is this working right? it's like "congratulations! here's a bunch of
* garbage"
* -F

* Rewards are arbitrary. People are happy to get garbage as long
* as the desiring machine serves it to them on the right schedule.
* /s

Error 066

ERROR 066
LEVEL 2 / CODE TTP

* PLAYTESTING
* are we planning on getting people in to test the core mechanics?
* i have some non-gamer type people who i could tap...
* -F

* Not necessary. I have some skinner loops I use for behavior models,
* we can run the game through that.
* /s

* brutal!
* -F

* Speaking of testing, I just finished another masterpiece of modern
* advertising to insert into the media matrix, look it up under 
* NYC 42 7/8, can you figure it out?
* /s

* no, can i get a hint?
* -F

* You're not very good at puzzles, are you?
* /s

* no but i'm good at games :)
* -F

* We'll see.
* /s

Error 067

ERROR 067
LEVEL 2 / CODE PPC

* +++++++++++++
* To do: look into some kind of slicing/randomization, for pegging, 
* discretion, etc...
* +++++++++++++

Error 068

ERROR 068
LEVEL 2 / CODE PPD
* +++++++++++++
* To do: map out the various messaging platform architecture - 
* where's the inflection point?
* +++++++++++++
* /s

Error 069

ERROR 069
LEVEL 2 / CODE PPT
* +++++++++++++
* Sackson - Acquire, Bazaar
* Seyfarth - Puerto Rico
* Randolph - Raj
* Dunton - You're Bluffing
* Vanaise - Shark
* Cayce (?!) - Pit
* Phillips - TLG
* +++++++++++++

Sid Sackson - German board game inventor - invented Acquire (a monopoly-like, money acquisition game) and Bazaar. link
Andreas Seyfarth's Puerto Rico - Another German board game involving resource acquisition - 2002 link
Alex Randolph's Raj (1988) - link Raj is also known as Hol's der Geier
Trevor Dunton - You're Bluffing - bidding/bluffing card game link
Jean Vanaise - Shark (1987) share trading game ala Acquire (Belgian?) link
Edgar Cayce - Pit - Invented in 1903 by Harry Gavitt, but adapted in 1904 by Edgar Cayce, this is the bidding game that stands the test of time link
Elizabeth J. Magie (Phillips) - TLG - The Landlord's Game 1904 - it became Monopoly in 1935 link

Error 070

ERROR 070
LEVEL 3 / CODE CCD

* *************************************
* FOR THE LAST TIME, WE NEED TO TALK $$$
* *************************************
* I'm not kidding around, and I'm not fixing any more of your junk code
* until we have this conversation.

* Understood.
* /s

Error 071

ERROR 071
LEVEL 3 / CODE CCT
 
* CHAIN BACKUPS
* I'm going to dump these values into an offsite backup for safety sake.
* -F

* That's not necessary.
* /s

* I'm doing it anyway.
* -F

Error 072

ERROR 072
LEVEL 3 / CODE CCP

* F, just out of curiosity, do you realize that there are things of greater
* value than money?
* /s

* nice try.
* -F

Error 073

ERROR 073
LEVEL 3 / CODE DDC

* IS THIS NECESSARY??
* this is much heavier encryption than we need for storing scores - 
* this is some scary high level stuff. what's the deal?
* -F

* We're not just storing scores. That's the deal.
* /s

Error 074

ERROR 074
LEVEL 3 / CODE DDT

* TRIPLE CHECK BEFORE PROMOTING TO PRODUCTION
* because it looks like there's a lot more at stake here than a buggy
* game, right S?
* -F

* You have no idea.
* /s

Error 075

ERROR 075
LEVEL 3 / CODE DDP

* THIS IS GOING TO PISS A FEW PEOPLE OFF
* i mean, seriously piss them off, are you ready for the fallout?
* -F

* This is going to make a lot of people very happy.
* /s

* yeah, and i plan to be one of them.
* -F

Error 076

ERROR 076
LEVEL 3 / CODE TTC

* DIFFICULT MATH
* some of these equations are difficult, like, impossible difficult - how
* are we supposed to reverse engineer them?
* -F

* We will have a lot of help.
* /s

Error 077

ERROR 077
LEVEL 3 / CODE TTD
 
* ++ Break this Down ++
* We need to break this down into chunks that can be processed by
* a large scale distributed array.
* /s
 
* so, like zombie machines?
* -F
 
* ++ Break this Down ++
* Not machines.
* /s

Error 078

ERROR 078 
LEVEL 3 / CODE TTP

* TEMPORARY >> NEEDS TO BE TESTED
* S, Will you play a few games with this setup and let me know what
* you think?
* -F

* I can tell by looking at it that this won't work - let's go back to the
* way it was before.
* /s

* you seriously won't even play it like this?
* -F

* I prefer not to play it at all.
* /s

* you're sick
* -F

Error 079

ERROR 079
LEVEL 3 / CODE PPC

* +++++++++++++
* To do: look into some kind of slicing/randomization, for pegging, 
* discretion, etc...
* +++++++++++++

Error 080

ERROR 080
LEVEL 3 / CODE PPD

* CURVE FITTING?
* S, this looks like some kind of curve fitting?
* -F

* More like the inverse. Did you watch that movie I suggested?
* /s

Error 081

ERROR 081
LEVEL 3 / CODE PPT

* +++++++++++++
* Exhanger
* Debtmiser
* Everyworker
* Cherrybiter
* Eldylabor
* Mightdealer
* Coquetry
* Macker
* +++++++++++++

These are the 7 characters from Money Idol Exchanger.
Cherrybiter is misspelled here and in wikipedia. It should be Cherrybeiter.
See the wikipedia article http://en.wikipedia.org/wiki/Money_Idol_Exchanger
or the 3 youtube clips. http://www.youtube.com/results?search_query=money+idol+exchanger&search=Search

Error 082

ERROR 082
LEVEL 4 / CODE CCD

* I WANT IN
* S, this is brilliant - I never would have imagined that the algo engines
* were exploitable like this. I want a bigger piece of this. We both 
* know you can't do it without me, I want a fair share of the payoff.
* -F

* First, let's make it work.
* /s

Error 083

ERROR 083
LEVEL 4 / CODE CCT

* ++ For My Eyes Only ++
* Looks like our boy is rigging somethig up to take what he thinks I 
* am not willing to give. Fool.

Error 084

ERROR 084
LEVEL 4 / CODE CCP

* ++ Playing with Fire ++
* This isn't a get rich quick scheme, F. It's much bigger than that. All
* you are going to do is destroy everything we've worked hard to create.
* /s

* yeah, i get it, its a get spectre rich quick scheme and frankie's left
* holding an empty bag. not gonna happen that way.
* -F

Error 085

 ERROR 085

LEVEL 4 / CODE DDC

* !!!!!!!!!!!!!!!!!!!!!!!
* S, we're doing things here that you know Uncle Sam isn't going to 
* like - we have to seriously start talking about security, i don't want
* any of this traced back to me, ever.
* -F

* Trust me, you have nothing to worry about.
* /s

Error 086

ERROR 086
LEVEL 4 / CODE DDT

* What is the "main sequence"?
* there's a bunch of references to it in the spec, but what is it?
* -F

* You'll see.
* /s

Error 087

ERROR 087
LEVEL 4 / CODE DDP

* NEED TO TALK ABOUT RNGs
* do we want to use the native random func or something fancier?
* -F

* We won't need one.
* /s

* um, where do the numbers come from?
* -F

Error 088

ERROR 088
LEVEL 4 / CODE TTC

* INTRO ANMIMATION?
* how about some kind of attract loop / tutorial?
* -F

* I don't think it will be necessary.
* /s

* well, it took me a few minutes to understand how the gameplay
* works, and i'm pretty good at games.
* -F

* They don't need to know how it works. That's how it works.
* /s

SHUTDOWN KEY: vhdov 415997122

Error 089

ERROR 089
LEVEL 4 / CODE TTD

* ++ Remove This ++
* There's no help in the spec.
* /s

* uh, what does the hlep button do then?
* -F

* Remove the "hlep button".
* /s

Error 090

ERROR 089
LEVEL 4 / CODE TTP

* NOTES ON DOING SOME OF THIS HARD COMPUTATION
* i've done some research into genetic algorithms, and neural networks,
* are we planning to use something like that here?
* -F

* Yeah, something like that.
* /s

Error 091

ERROR 091
LEVEL 4 / CODE PPC

* +++++++++++++
* To do: spec out state machine for FIX session states.
* How many different HeartBeat intervals are there? Can we
* issue our own Test Request to verify a false connection status?
* +++++++++++++

Error 092

ERROR 092
LEVEL 4 / CODE PPD

* +++++++++++++
* Vulnerabilities in any system using complex event processing to 
* manage liquidity - the point at which bifurcation produces turbulence,
* which looks like noise unless you have the attractor maps.
* +++++++++++++

Error 093

ERROR 093
LEVEL 4 / CODE PPT

* NEED HELP
* hey genius man, want to tell me how we're supposed to compile this
* magic sequence without solving an infinite series of NP-hard 
* problems?
* -F

* Hi, welcome to Chain Factor, can I help you?
* /s

* oh man. i finally get it. holy cow. that's good.
* -F

Error 094

ERROR 094
LEVEL 5 / CODE CCD

* here's the deal, you get half, i get half. otherwise, i take it all. 
* don't be stubborn.
* -F

* Don't be stupid.
* /s

Error 095

ERROR 095
LEVEL 5 / CODE CCT

* what are you going to do when you're filthy stinking rich, S?
* start a little commune where you can try out your fantasy 
* economy ideas? you know what i'm going to do? buy a helicopter.

* Can't you see any farther than that?
* /s

* i'll be able to see pretty far when i'm flying around in my helicopter.
* -F

Error 096

ERROR 096
LEVEL 5 / CODE CCP

* ++ For My Eyes Only ++
* Think. It's obvious that F has hacked a backdoor into Survival mode.
* There must be some way to build the main sequence around it.

Error 097

ERROR 097
LEVEL 5 / CODE DDC

* ++ The Main Sequence ++
* F, here's how it will work. Once we have processed the values they
* will need to be translated back into standard bid-offer queue
* instructions. Then we will have a working sequence and we can
* trigger the chain.
* /s

* and... jackpot. but what if something goes wrong?
* -F

* I've created a series of shutdown keys that will allow us to turn the
* whole system off in case of emergency. For safety, I've set it up so
* that they'll need to entered simultaneously from 12 different machines
* in 12 different locations (with unique IPs). We can set up a dozen
* zombies to execute that remotely if it comes down to it.
* /s

Error 098

ERROR 098
LEVEL 5 / CODE DDT

* ++ Sequence Starts Here ++
* This will need to formatted for the execution engine: buyOrder,
* sellOrder, etc...

Error 099

ERROR 099
LEVEL 5 / CODE DDP

* ++ Inputs ++
* F, so here's where the numbers come from - every game session
* opens up a new feed of market data coming in through here.
* /s

* holy cow
* -F

Error 100

ERROR 100
LEVEL 5 / CODE TTC

* INPUTS / OUTPUTS
* I'm just looking at the data flow from the new spec - it's brilliant,
* its like an army of ants.
* -F

* We all look like ants from a great enough distance.
* /s

Error 101

ERROR 101
LEVEL 5 / CODE TTD

* WILL THIS WORK
* this is totally sick - but will it work? doesn't this break some kind of
* law of conservation of computational momentum or somethign?
* -F

* As long as we can create a one-to-one correspondence between the
* actual problem of sequence extraction and the arbitrary task that
* the game presents the player then it will work.
* /s

* but its like getting something for nothing
* -F

* Yes. Getting something for nothing is our job.
* /s

Error 102

ERROR 102
LEVEL 5 / CODE TTP

* still trying to wrap my mind around this - how can these things line
* up? are you really telling me that players won't know they're doing
* high-level problem solving?
* -F

* The human mind is the most powerful possible algorithm, and we 
* will have thousands of them processing this data in parallel.
* /s

* but they think they're just playing.
* -F

* Work and play are arbitrary definitions we put on the actions we
* perform. I just switched the signs.
* /s

Error 103

ERROR 103
LEVEL 5 / CODE PPC

* ++ Converting Input Streams to Base 7 ++
* NOTE: Obviously we need 1 through 7, no zeroes.
* /s

Error 104

ERROR 104
LEVEL 5 / CODE PPD

* PLACEHOLDER CODE
* i'll re-do this when i know what we're looking for.
* -F

* We're looking for the cascade point where all the algos bend together
* and we can knock them over with a light tap.
* /s

Error 105

ERROR 105
LEVEL 5 / CODE PPT

* TRANSLATION
* we're going to need some fast way to translate in and out of market
* data.
* -F

* Maybe our friends can do that too, lower the cost of Transmute
* to .15, that should do it.
* /s

* sick!
* -F
SHUTDOWN KEY: wiepw 868445325

Error 106

ERROR 106
LEVEL 1 / CODE CCC

* NEED TO TALK
* why do i feel like you're keeping me in the dark here, i want in on the 
* big picture...
* -F

* I've been trying to show it to you
* /s

Error 107

ERROR 107
LEVEL 1 / CODE DDD

* THIS IS GARBAGE
* all this code is a waste - i'm not even sure what you're trying
* to do here.
* -F

Error 108

ERROR 108
LEVEL 1 / CODE TTT 

* ++ For My Eyes Only ++
* ---------------------
* AMITA RAMANUJAN
* DOB:06-10-75
* 
* DL:15491649
* EXP:06-10-10
* 
* 2901 W.DORCHESTER ST
* LOS ANGELES CA 90006
* 
* SEX:F
* HAIR:BRN
* EYES:BRN
* HT:5-08
* WT:135
* ---------------------
* To replace my failed apprentice? A potential ally? A worthy enemy?
* And what on earth is she doing with that curly haired freak? The
* Attraction Equation is garbage. Wait until she sees what I am
* capable of.

Error 109

ERROR 109
LEVEL 1 / CODE PPP

* ++ Memory Error ++
* Will we remember what it was like before? If not, how will we
* avoid the temptation to build it again, disc by disc, this towering
* cathedral prison of selfishness, ignorance, and greed?

Error 110

ERROR 110
LEVEL 2 / CODE CCC 

* HOUSEKEEPING
* i think this is actually going to work, and we /seriously/ need to talk 
* about how we split the $$$
* -F 

* When our work is complete there will be plenty for all.
* /s

Error 111

ERROR 111
LEVEL 2 / CODE DDD
 
* THIS IS NOT GOING TO WORK
* this code is junk, and i'm not going to fix it until we settle our scores 
* -F

* Look, I'm tired of bargaining with a blind man.
* /s

Error 112

 ERROR 112

LEVEL 2 / CODE TTT

* DEFINE TARGETS
* we need to figure out how we define targets once the sequence is 
* complete
* -F

* The list of targets = the list of all possible targets.
* /s

Error 113

ERROR 113
LEVEL 2 / CODE PPP
 
* ++ Note the Irony ++
* The weakness that is being explointed here is exactly what I tried to 
* avoid in my system design for Primacy. Fractal exchange would 
* never have this low a resonant frequency.
* /s
 
* uh, noted
* -F

Error 114

ERROR 114
LEVEL 3 / CODE CCC

* ++ What is This? ++
* F, there's a lot of code here related to Survival Mode, what is this?
* /s

* objects inherit functions across modes. the code will be cleaner and
* easier to manage that way.
* -F

* I'd like to keep things more separated. Can we clean this up and 
* create a separate package for each mode?
* /s

* no, at this point, that would not work.
* -F

Error 115

ERROR 115
LEVEL 3 / CODE DDD

* ++ Survival Mode ++
* F, we need to focus on Power Mode, that's what's in the spec,
* that's the plan. Drop your work on Survival Mode now.
* /s

* too late. i know you hate it, but i think it'll be fun, :) give it a try
* and let the players decide!
* -F

Error 116

 ERROR 116
 
LEVEL 3 / CODE TTT

* NEEDS TO BE TRIMMED BACK?
* this is overkill, most of this code is redundant anyway, but if it goes
* out like this we lose all precision.
* -F

* F, you're missing it - overkill is exactly what we're going for.
* /s

Error 117

ERROR 117
LEVEL 3 / CODE PPP

* ++ Memory Leak ++
* Sun coming up over a deserted marketplace. In the distance, the 
* sound of voices once made hoarse from cacophonous greed and 
* jealous dispute are now linked in song.

Error 118

ERROR 118
LEVEL 4 / CODE CCC

* ++ STOP NOW ++
* F, I know what you're doing. I know Survival Mode is your backdoor,
* there's still time to clean this up before it becomes fatal. Trust me,
* you have it all wrong.
* /s

* too late. you should have cut me in.
* -F

* There's nothing to cut. There will be nothing to cut. How many times
* do I have to tell you that?
* /s

SHUTDOWN KEY: xjfqx 561878332

Error 119

ERROR 119
Level 4 / CODE DDD
* ++ Buffer Overflow ++
* I only pray this soil is not so poisoned that it won't take new seeds.
* I will do what I can to preserve the digital infrastructure that will be 
* needed to leapfrog the tyranny of atoms and all the diseases of 
* scarcity they bring. Could I convince AR to join me? This could be 
* the ultimate expression of her work with asymptotic combinatorics,
* a chance to not just explain the world but make it over anew.

SHUTDOWN KEY: ykgry 298059681

Error 120

ERROR 120
LEVEL 4 / CODE TTT

* ++ Session Results ++
* F, this is not the proper way to encrypt session results. I can't 
* read these.
* /s

* all the session results go through me now.
* -F

* You can steal my players but you don't have any idea what to do 
* with them because you're incapable of seeing more than one
* step ahead. Ok, you captured some pawns, but it's my move now.
* /s

SHUTDOWN KEY: zlhsz 696699248

Error 121

ERROR 121
Level 4 / CODE PPP

* ++ Checksum ++
* When the sequence is complete there will be two modes active. His
* and mine. Destructive, selfish greed against the generosity of the
* all-consuming flame. If I prevail, the markets will burn to the ground
* and we will begin again, with a chance to do it right. If he prevails,
* then nothing except the hollow chill of business as usual.
* Caesar's henchmen are moving in. No time to tie up loose ends.
* I will set the Chain in motion and trust the pawns to do their job.

Error 122

ERROR 122
LEVEL 5 / CODE CCC

* ++ Unexpected Shutdown ++
* When the two modes are active, the session results will accumulate
* automatically for seven days, based on mode: some to the plan,
* some to his idiotic scheme, which will do nothing but block the 
* sequence. Only one outcome is possible.

Error 123

ERROR 123
LEVEL 5 / CODE DDD

* ++ The File is Damaged and Cannot be Repaired ++
* I am not capable of unifying the two modes, but at least I can secure
* my own and make certain that it will execute as planned should it 
* prevail. This is the gamble I am forced to take. Heads - we tear
* down the machinery of artificial values and rebuild the world based
* on healthy new forms of cooperation and exchange. Tails - the chain
* disintigrates, leaving nothing but business as usual and a game that
* is only a game.

Error 124

ERROR 124
LEVEL 5 / CODE TTT

* ++ Device Not Ready ++
* Is it possible I could enlist the pawns themselves, promote one or
* two of the more advanced ones, and try to persuade them to marshall
* the others towards my mode and away from his? Or is it better to
* keep them blind?

Error 125

ERROR 125
LEVEL 5 / CODE PPP

* ++ Unknown Error ++
* So this is how it must end. The game will be decided by pawns. 
* And even now, I may yet be able to take a queen.

SHUTDOWN KEY: AMITA 777777777

Error 999

ERROR 999
LEVEL 0 / CODE CDP

* Fractals and Scaling in Finance
* Benoit B. Mandlebrot
* 
* No Logo: No Choice, No Space, No Jobs
* Naomi Klein
* 
* Elements of Distributed Computing
* Vijay K. Garg
* 
* Homo Ludens
* Johan Huizinga
* 
* Unit Operations: An Approach to Videogame Criticism
* Ian Bogost
* 
* The Dialectic of Enlightenment
* Theodor Adorno & Max Horkheimer
* 
* The Ambiguity of Play
* Brian Sutton-Smith
* 
* Ender's Game
* Orson Scott Card
* 
* Smart Mobs: The Next Social Revolution
* Howard Rheingold

Ender's Game is a fictional book in which a young boy at a military acadamy who discovers that he, instead of just playing a game, was also commandeering ships against aliens.

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